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	<title>Comments on: Reflections on My Giants Ashcan Playtest</title>
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	<link>http://astralbeacon.wordpress.com/2007/12/12/reflections-on-my-giants-ashcan-playtest/</link>
	<description>Chris Perrin pontifications pertaining to publishing games.</description>
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		<title>By: Jeff Lower</title>
		<link>http://astralbeacon.wordpress.com/2007/12/12/reflections-on-my-giants-ashcan-playtest/#comment-6</link>
		<dc:creator>Jeff Lower</dc:creator>
		<pubDate>Thu, 13 Dec 2007 23:48:28 +0000</pubDate>
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		<description>Hey Common, thanks for the review.  As you mentioned, the game is a Ashcan, and I want to thank you for taking part in the process of helping me out with it.

There are certainly a number of things that I need to explain better in the text of the book.  You pointed a few more out to me here.

I am glad you and your group of two had a good time playing the game.

I&#039;ll try and answer your four questions here.

1.  Shouldn’t we design a Giant’s community after we design the Giant.

I have found that a number of people react like a &quot;dear in the headlights&quot; when they are asked to create their Giant first.  However, if they start on the community first, they seem to slowly build up to it in their head.  I do however think doing it the other way around works fine for some.

2.  How should the Giant’s goal and the threat to the world mesh or is this about the choice between the two?  If it’s a choice, is there a way to support that mechanically?

To me the character&#039;s &quot;goal&quot; should be something that lets the player flesh out the character a bit more.  This also a huge flag to the GM saying that they want the game to have this in it.

Here is a good way to separate the two, &quot;gaols&quot; are something that the Giant wants to accomplish for them self, and will likely take a game session or two.  The Threat or Group Threat is the point of the game.  Accomplishing &quot;goals&quot; earns you a special kind of XP, and defeating the Threat likely ends the game.

Not sure if that answered your question that well, let me know.

3.  Does a Hunger scene cause 1 Hunger?

A Feasting Scene does not impose a loss of Hunger.  That is unless you are feasting another Giant.  That&#039;s actually in the Hunger section of the book.

4.  How can a city of a Size less than a Giant beat the Giant in combat?

Honestly, unless the town rolls really really well, and the Giant rolls very very poorly, it wont.  I Giant of equal, or even greater size has a big advantage.  That being said, a town can ask other towns for help.  Depending on the amount of help, and the size of the Giant, this will increase their chances of fending off or even defeating the Giant.

Thanks for the feedback.</description>
		<content:encoded><![CDATA[<p>Hey Common, thanks for the review.  As you mentioned, the game is a Ashcan, and I want to thank you for taking part in the process of helping me out with it.</p>
<p>There are certainly a number of things that I need to explain better in the text of the book.  You pointed a few more out to me here.</p>
<p>I am glad you and your group of two had a good time playing the game.</p>
<p>I&#8217;ll try and answer your four questions here.</p>
<p>1.  Shouldn’t we design a Giant’s community after we design the Giant.</p>
<p>I have found that a number of people react like a &#8220;dear in the headlights&#8221; when they are asked to create their Giant first.  However, if they start on the community first, they seem to slowly build up to it in their head.  I do however think doing it the other way around works fine for some.</p>
<p>2.  How should the Giant’s goal and the threat to the world mesh or is this about the choice between the two?  If it’s a choice, is there a way to support that mechanically?</p>
<p>To me the character&#8217;s &#8220;goal&#8221; should be something that lets the player flesh out the character a bit more.  This also a huge flag to the GM saying that they want the game to have this in it.</p>
<p>Here is a good way to separate the two, &#8220;gaols&#8221; are something that the Giant wants to accomplish for them self, and will likely take a game session or two.  The Threat or Group Threat is the point of the game.  Accomplishing &#8220;goals&#8221; earns you a special kind of XP, and defeating the Threat likely ends the game.</p>
<p>Not sure if that answered your question that well, let me know.</p>
<p>3.  Does a Hunger scene cause 1 Hunger?</p>
<p>A Feasting Scene does not impose a loss of Hunger.  That is unless you are feasting another Giant.  That&#8217;s actually in the Hunger section of the book.</p>
<p>4.  How can a city of a Size less than a Giant beat the Giant in combat?</p>
<p>Honestly, unless the town rolls really really well, and the Giant rolls very very poorly, it wont.  I Giant of equal, or even greater size has a big advantage.  That being said, a town can ask other towns for help.  Depending on the amount of help, and the size of the Giant, this will increase their chances of fending off or even defeating the Giant.</p>
<p>Thanks for the feedback.</p>
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